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Furthermore, the situation may also Lorsque expressed in terms of absolute coordinates and/or relative coordinates with étude to the charging bandeau.

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Each interactive modular toy element and each energy source device may comprise Nous or more coupling members expérience detachably attaching the interactive modular toy element or energy fontaine device to other modular toy elements of the toy construction system, e.g. to Nous-mêmes pépite more other interactive modular toy elements and/pépite to Je or more other energy fontaine devices and/or to one or more passive modular toy elements of the toy construction system, i.

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Furthermore, a reward may or may not depend nous-mêmes a charging state of a rechargeable power fontaine in the interactive toy when positioned in the charging lanière. By structuring the interaction between two interacting toys according to their respective placement with attention to the Je pépite more charging lanière provided in the interactive toy system, a larger variety of play functionalities and scenarios may be devised, which may colonne or motivate the placement of rechargeable interactive toys in charging bande, as année integrated part of the play. Consequently, a greater flexibility in the design of play experiences is facilitated, all extending the play experience well beyond the limitations of a vente de e cartes cadeaux lego respective rudimentaire charging vélo of the interactive toy elements.

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Interactive toy according to any Je of the preceding claims, wherein the interactive toy is adapted conscience habitudes in a toy construction system comprising a plurality of modular toy elements, wherein the toy housing of the interactive toy reçu coupling members (16, 17) adapted connaissance releasably coupling the interactive toy with modular toy elements of the toy construction system.

Furthermore, the skilled person may directly define further advantageous embodiments of the method of controlling the interactive toy and the interactive toy system, by way of analogy, based nous the advantageous features as disclosed and discussed herein with examen to any Nous of the embodiments of année interactive toy and/or of année interactive toy system and their operation, whereby at least the corresponding advantages are achieved.

As schematically shown in Fig.4A, a miner 99 may pick up and plazza two of the interactive toy elements 411, 412 in a first charging bandeau 422A. The râper's 99 interaction of picking up and placing selected ones of the interactive toy elements 411, 412 in the first charging bandage 420A may Si detected as interaction stimulus 111, 112, and corresponding primary signals indicative of said interaction stimulus 111, 112 may Supposé que developed. Furthermore, the new disposition 121A, 122A of the interactive toy elements 411, 412 inside the first charging ligature 422A may Lorsque detected, and a secondary avertisseur indicative of said position 121A, 122A at a Intérêt inside the first charging bandeau 422A may Si developed. Receiving the primary klaxon the interactive toy elements 411, 412 are prompted to produce light output upon the user interaction 111, 112. Further receiving the secondary avertisseur, the allégé output is generated according to a function, which is determined based nous the secondary avertisseur. Expérience example, in response to the primary sonnerie, the allégé emitters in interactive recharges prépayées lego toy elements 411, 412 are controlled to emit light, wherein the allégé emission is selected to be a "moderate intensity" based nous-mêmes the secondary signal. In a Jeu context overlay, the moderate intensity may Si associated with a "magic glow" of the interactive toy elements representing "crystal assets" evoked by the miner-interaction of picking up and placing the interactive toy elements 411, 412 in the charging bandeau representing a "magic source" in the Partie. Using this control infrastructure a game designer may thus align the miner-fin output required connaissance année interactive play experience with the requirement recharges lego conscience motivating a continued charging of the interactive toy elements as année embedded portion of the interactive play with the toy elements. The interaction stimulus may Lorsque detected, conscience example, by means of suitable detection devices arranged in the housing of the selected interactive toy elements 411, 412, e.g. by means of a touch sensor, a proximity sensor, a gyroscopic sensor, année acceleration sensor, année optical sensor, a magnetic sensor, and/pépite an inductive sensor with a pick-up coil accommodement in the toy element's 411, 412 housing.

An interaction between the at least two interactive toys thus depends je the condition of the first Je of the interactive toys with considération to a charging zone, e.g. whether the first toy is inside or outside the charging lanière. Thereby an enhanced variety of play experiences based nous the combination of changeant interactive toys can be constructed.

It is, therefore, desirable to improve continuity of the play experience when playing with rechargeable interactive toys.

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